EvoSkeleton Army
ChampionSkeleton King
EvoInferno Dragon 
Rage 
Elixir Golem 
Arrows 
Night Witch 
Golem
Set these manually in Clash Royale — evolutions: Skeleton Army, Inferno Dragon.
- Rating
- 30 out of 100
- Win
- 40.5%
- Battles
- 80

Win-condition card
7 ranked Elixir Golem decks in the current snapshot. Ordered the same way the full ranked list is ordered. This is a bounded Path of Legends sample from the official API — not a census, and not a seven-day history.
Rating is DeckBeacon's own 0–100 scale derived from a 95% Wilson lower bound over decisive games — it is not RoyaleAPI's Rating. A deck with fewer than 50 decisive games shows “—” rather than a score.
Evo
Champion
Evo




Set these manually in Clash Royale — evolutions: Skeleton Army, Inferno Dragon.
Evo
Champion
Evo




Set these manually in Clash Royale — evolutions: Skeleton Army, Electro Dragon.
Evo
Champion
Evo




Set these manually in Clash Royale — evolutions: Skeleton Army, Executioner.
Evo
Champion
Evo




Set these manually in Clash Royale — evolutions: Witch, Skeleton Army.
Evo
Champion
Evo




Set these manually in Clash Royale — evolutions: Archers, Royal Recruits.
Evo
Hero
Evo




Set these manually in Clash Royale — evolutions: Skeleton Army, Executioner; heroes: Mini P.E.K.K.A.
Evo
Champion
Evo




Set these manually in Clash Royale — evolutions: Witch, Skeleton Army.
Every snapshot deck that includes Elixir GolemElixir Golem win-condition browseHow the ranking works
Evo Skeleton Army Golem Elixir Golem is the highest-rated Elixir Golem deck in this snapshot, at Rating 30 on DeckBeacon's 0–100 Wilson scale — not a percentage, and not anyone else's similarly named metric. These are Elixir Golem win-condition decks from a bounded Path of Legends sample, not a census of every Elixir Golem list in Clash Royale.
7 ranked Elixir Golem decks in this snapshot use Elixir Golem as a win condition. The count moves when the daily catalog refresh does — it is not a seven-day history.
The official copy link does not carry Evolution or Hero form. Copy the eight cards, then set those forms in-game. Every row that needs a manual step says so in the open — the copy path is never gated.